Reno is the second iteration of the AWMTK-powered AwesomeWM config.
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-- This file is part of Reno desktop.
--
-- Reno desktop is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
--
-- Reno desktop is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License along with Reno desktop. If not, see <https://www.gnu.org/licenses/>.
-- Global context menu base
local awmtk2 = require("awmtk2")
local wibox = require("wibox")
local gears = require("gears")
local awful = require("awful")
local beautiful = require("beautiful")
local builder = require("builder")
return function(args)
local style = awmtk2.create_style("root_menu",
awmtk2.generic.menu,{})
local templates = awmtk2.create_template_lib("root_menu",awmtk2.templates,{})
local t = awmtk2.build_templates(templates,style)
local config_file = io.open(root_path.."/themes/"..global.theme.."/config/root_menu.json","r")
local config
if config_file then
config = config_file:read("*a")
config_file:close()
else
config = [[{"list": [{"widget": "widgets.rootcontrols"}],"vertical": true}]]
end
-- TODO: Refactor this whole mess
root_menu = awful.popup(t.popup({
markup = "brainhurt the game",
widget = wibox.widget.textbox
}))
root_menu:connect_signal("button::press",function(self,x,y,b)
if b == 3 then
root_menu.visible = false
end
end)
root_menu._menu_private = {}
root_menu.widget = wibox.widget(t.popup(builder(
config,
{
style = style.base,
screen = mouse.screen,
passthrough = {
parent = root_menu,
_tracking_layer = root_menu._menu_private
}
}
)).widget)
for _,layout in pairs(root_menu.widget:get_children_by_id("menu_root")) do
for _,button in pairs(layout.children) do
button:connect_signal("cascade::kill",function()
root_menu.visible = false
end)
end
end
root_menu:connect_signal("property::visible",function()
local roots = root_menu.widget:get_children_by_id("menu_root")
for k,v in pairs(roots) do
for _,w in ipairs(v.children) do
w:emit_signal("cascade::close")
end
end
end)
local buttons = root.buttons()
root.buttons(gears.table.join(buttons,
awful.button({}, 3, function()
root_menu.visible = (not root_menu.visible)
if root_menu.visible then
root_menu:move_next_to(gears.table.join(mouse.coords(),{
width = 0,
height = 0
}))
end
end)
))
return root_menu
end