Reno is the second iteration of the AWMTK-powered AwesomeWM config.
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-- This file is part of Reno desktop.
--
-- Reno desktop is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
--
-- Reno desktop is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License along with Reno desktop. If not, see <https://www.gnu.org/licenses/>.
-- POLYMENU - brutal deluxe
-- This isn't in the widgets folder because it's too meta to be there
local awful = require("awful")
local wibox = require("wibox")
local awmtk2 = require("awmtk2")
local function position_popup(popup,widget,style)
-- Position the popup somewhere nearby our original widget
popup:move_next_to(mouse.current_wibox)
-- Figure out the geometry of the base widget
local widget_geo
for k,v in pairs(mouse.current_widgets or {}) do
if (widget == v) and mouse.current_widget_geometries then
widget_geo = mouse.current_widget_geometries[k]
end
end
-- Align y coordinate of the popup to the button
if widget_geo then
local wibox_geo = mouse.current_wibox:geometry()
if popup.current_anchor == "front" then
popup.y = widget_geo.y + wibox_geo.y - style.popup.margins
else
popup.y = widget_geo.y + wibox_geo.y + style.popup.margins + widget_geo.height - popup:geometry().height
end
end
-- Finally, make widget visible
popup.visible = true
end
return function(args)
-- A way to communicate that all widgets in menu got closed
args.on_close = args.on_close or function() end
local style = awmtk2.create_style("menu",
awmtk2.generic.menu, args.style)
local templates = awmtk2.create_template_lib("menu", awmtk2.templates, args.templates)
local t = awmtk2.build_templates(templates,style)
local function menu_builder(element,layer,root_layer)
local new_element = wibox.widget(t.button(t.article({
icon = element[3],
resize = true,
title = element[1]
}),{
forced_width = style.button.forced_width,
forced_height = style.button.forced_height
}))
local onpress = function(widget)
style.button.onrelease(widget)
widget:emit_signal("cascade::kill")
if root_layer._private.focused then
root_layer._private.focused:emit_signal("cascade::kill")
root_layer:emit_signal("cascade::kill")
end
end
if type(element[2]) == "string" then
new_element:connect_signal("button::press",style.button.onpress)
new_element:connect_signal("button::press",function()
awful.spawn(element[2])
end)
new_element:connect_signal("button::release",onpress)
elseif type(element[2]) == "function" then
new_element:connect_signal("button::press",style.button.onpress)
new_element:connect_signal("button::press",element[2])
new_element:connect_signal("button::release",onpress)
elseif type(element[2]) == "table" then
local layout = wibox.widget({
spacing = style.base.spacing,
layout = wibox.layout.fixed.vertical
})
for _,v in pairs(element[2]) do
layout:add(menu_builder(v,layout,root_layer))
end
local next_layer = awful.popup(t.popup(layout,{
visible = false,
ontop = true,
preferred_positions = {"right","left"},
preferred_anchors = {"front","back"},
}))
local function open_layer(widget)
if layer._private.focused == widget and
next_layer.visible then
return
end
if layer._private.focused then
layer._private.focused:emit_signal("cascade::close")
end
layer._private.focused = widget
position_popup(next_layer, new_element, style)
end
local onclose = function()
style.button.onrelease(new_element)
if layout._private.focused then
layout._private.focused:emit_signal("cascade::close")
end
next_layer.visible = false
end
new_element:connect_signal("cascade::close",onclose)
new_element:connect_signal("cascade::kill",onclose)
root_layer:connect_signal("cascade::kill",onclose)
root_layer:connect_signal("cascade::close",onclose)
-- that sweet "just move the mouse 4head" navigation
if style.base.menu_slide then
new_element:connect_signal("mouse::enter",open_layer)
new_element:connect_signal("mouse::enter",style.button.onpress)
else
new_element:connect_signal("button::press",style.button.onpress)
new_element:connect_signal("button::press",open_layer)
end
end
return new_element
end
local root_layer = args.parent or wibox.widget {
layout = wibox.layout.fixed.vertical,
id = "menu_root",
spacing = style.base.spacing
}
for _,v in pairs(args.items) do
root_layer:add(menu_builder(v,root_layer,root_layer))
end
return root_layer
end