local awmtk2 = require("awmtk2") local wibox = require("wibox") local gears = require("gears") local awful = require("awful") local beautiful = require("beautiful") local builder = require("builder") return function(args) local style = awmtk2.create_style("root_menu",awmtk2.default,{}) local templates = awmtk2.create_template_lib("root_menu",awmtk2.templates,{}) local t = awmtk2.build_templates(templates,style) local config_file = io.open(root_path.."/themes/"..global.theme.."/config/root_menu.json","r") local config if config_file then config = config_file:read("*a") config_file:close() else config = [[{"list": [{"widget": "widgets.rootcontrols"}],"vertical": true}]] end -- TODO: Refactor this whole mess root_menu = awful.popup(t.popup({ markup = "brainhurt the game", widget = wibox.widget.textbox })) root_menu:connect_signal("button::press",function(self,x,y,b) if b == 3 then root_menu.visible = false end end) root_menu._menu_private = {} root_menu.widget = wibox.widget(t.popup(builder( config, { style = style.base, screen = mouse.screen, passthrough = { parent = root_menu, _tracking_layer = root_menu._menu_private } } )).widget) for _,layout in pairs(root_menu.widget:get_children_by_id("menu_root")) do print(layout) for _,button in pairs(layout.children) do button:connect_signal("cascade::kill",function() root_menu.visible = false end) end end root_menu:connect_signal("property::visible",function() local roots = root_menu.widget:get_children_by_id("menu_root") for k,v in pairs(roots) do for _,w in ipairs(v.children) do w:emit_signal("cascade::close") end end end) local buttons = root.buttons() root.buttons(gears.table.join(buttons, awful.button({}, 3, function() root_menu.visible = (not root_menu.visible) if root_menu.visible then root_menu:move_next_to(gears.table.join(mouse.coords(),{ width = 0, height = 0 })) end end) )) return root_menu end