-- Base for widgets local awmtk2 = require("awmtk2") local wibox = require("wibox") local gears = require("gears") local awful = require("awful") local beautiful = require("beautiful") local menugen = require("context_menu") local builder = require("builder") local style = awmtk2.create_style("client_menu",awmtk2.default,{}) local templates = awmtk2.create_template_lib("client_menu",awmtk2.templates,{}) local t = awmtk2.build_templates(templates,style) -- Create a global context menu for clients first if not context_menu then local config_file = io.open(root_path.."/themes/"..global.theme..'/config/client_menu.json',"r") local config if config_file then config = config_file:read("*a") config_file:close() else config = [[{"list":[{"widget":"widgets.clientcontrols"}]}]] end context_menu = awful.popup(t.popup(builder( config, { style = style.base, } ))) context_menu:connect_signal("button::press",function(self,x,y,b) if b == 3 then context_menu.visible = false end end) context_menu:connect_signal("property::visible",function(self,x,y,b) if not context_menu.visible then local children = context_menu.widget:get_children_by_id("menu_root") for k,v in pairs(children) do for k2,v2 in pairs(v.children) do v2:emit_signal("cascade::close") end end end end) client.connect_signal("focus",function() context_menu.visible = false end) for _,layout in pairs(context_menu.widget:get_children_by_id("menu_root")) do for _,button in pairs(layout.children) do button:connect_signal("cascade::kill",function() context_menu.visible = false end) end end end return function(args) local widget = wibox.widget({ widget = awful.widget.clienticon, client = args.client }) widget:connect_signal("button::press",function() context_menu.visible = (not context_menu.visible) if context_menu.visible then context_menu.x = mouse.coords().x context_menu.y = mouse.coords().y end end) return widget end