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Removed duplicated context menus for windows

master v0.89
Yessiest 2 years ago
parent
commit
780f63f1a0
  1. 1
      core/layout.lua
  2. 146
      core/titlebar.lua

1
core/layout.lua

@ -34,7 +34,6 @@ require("core.widgets.menubar")
awful.screen.connect_for_each_screen(function(s)
-- Wallpaper
set_wallpaper(s)
-- Each screen has its own tag table.
awful.tag({ "1", "2", "3", "4", "5", "6", "7", "8", "9" }, s, awful.layout.layouts[1])

146
core/titlebar.lua

@ -2,87 +2,89 @@ local awful = require("awful")
local gears = require("gears")
local wibox = require("wibox")
local menu = require("widgets.polymenu")
local move_screentags = {}
local toggle_screentags = {}
awful.screen.connect_for_each_screen(function(s)
local move_tags = {}
local toggle_tags = {}
for _,tag in pairs(s.tags) do
table.insert(move_tags,{
tag.name,
function()
if client.focus then
client.focus:tags({tag})
-- To conserve memory we keep one menu at a time
if not menu_widget then
local move_screentags = {}
local toggle_screentags = {}
awful.screen.connect_for_each_screen(function(s)
local move_tags = {}
local toggle_tags = {}
for _,tag in pairs(s.tags) do
table.insert(move_tags,{
tag.name,
function()
if client.focus then
client.focus:tags({tag})
end
end
end
})
table.insert(toggle_tags,{
tag.name,
function()
if client.focus then
local tags = client.focus:tags()
for k,v in pairs(tags) do
if v == tag then
table.remove(tags,k)
client.focus:tags(tags)
return
})
table.insert(toggle_tags,{
tag.name,
function()
if client.focus then
local tags = client.focus:tags()
for k,v in pairs(tags) do
if v == tag then
table.remove(tags,k)
client.focus:tags(tags)
return
end
end
table.insert(tags,tag)
client.focus:tags(tags)
end
table.insert(tags,tag)
client.focus:tags(tags)
end
end
})
end
table.insert(move_screentags,{
"Screen "..tostring(s.index),
move_tags
})
end
table.insert(move_screentags,{
"Screen "..tostring(s.index),
move_tags
})
table.insert(toggle_screentags,{
"Screen "..tostring(s.index),
toggle_tags
})
end)
local controls_widget = wibox.widget {
forced_width = 72,
forced_height = 24,
layout = wibox.layout.fixed.horizontal,
}
-- To conserve memory we keep one menu at a time
local menu_widget = menu({
before = {
controls_widget
},
after = {
require("widgets.client-volume")({})
},
items = {
{ "Move to tag" ,
move_screentags
},
{ "Toggle on tag",
toggle_screentags
},
{ "Stop task",
function()
awful.spawn("kill "..tostring(c.pid))
end
table.insert(toggle_screentags,{
"Screen "..tostring(s.index),
toggle_tags
})
end)
controls_widget = wibox.widget {
forced_width = 72,
forced_height = 24,
layout = wibox.layout.fixed.horizontal,
}
menu_widget = menu({
before = {
controls_widget
},
{ "Kill task",
function()
awful.spawn("kill -s KILL "..tostring(c.pid))
end
after = {
require("widgets.client-volume")({})
},
{ "Debug info",
{
before = {
require("widgets.window-debug")()
items = {
{ "Move to tag" ,
move_screentags
},
{ "Toggle on tag",
toggle_screentags
},
{ "Stop task",
function()
awful.spawn("kill "..tostring(c.pid))
end
},
{ "Kill task",
function()
awful.spawn("kill -s KILL "..tostring(c.pid))
end
},
{ "Debug info",
{
before = {
require("widgets.window-debug")()
}
}
}
}
},
vertical = true
})
},
vertical = true
})
end
return function(c)
local buttons = gears.table.join(

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